Tag Archives: Dean Johnson

SYP Conference: more announcements [EVENT]

The Society of Young Publishers’ (SYP) annual conference brings together a large number of publishing types on a Saturday in November (when it’s too cold to do much else!). This year, the announcements ahead of the event are coming thick and fast and getting better by the day. First up, the team announced a great […]

9 questions for Dean Johnson [INTERVIEW]

In the run up to BookMachine Unplugged we interviewed Dean Johnson of Brandwidth. Dean will be talking at Unplugged about Brandwidth’s latest project The Numinous Place  – an example of multiple partners working together to produce a new fictional experience for readers.

5 questions for Dean Johnson about iPads [INTERVIEW]

  Dean Johnson is the Executive Creative Director at Brandwidth and author of #1 Design iBook ‘Digital Publishing: The Next Steps’. He is also a valued contributor to a number of design, tech and publishing sites, and consults on all things digital.

6 publishing predictions for 2012 from Dean Johnson

Last year I took a stab at 6 key publishing predictions for the year ahead. How did I do? Well, my hit rate was pretty good so I thought I’d give you another 6 to think about over Christmas…

Publishing Now: The Golden Age [REPORT]

Tahira Rahemtulla is one of the City University project leaders for Publishing Now 2011. A week on from the big event, Tahira reports on happenings over the weekend…

Apps for Digital Publishing: There are only 5 rules (Part 2)

This is Part Two of Dean Johnson’s look at how to survive in the cut-throat business of app development. Read Part One here. RULE THREE: Design and build a great app not a good one Create an app that does the original (or new) content justice. If you don’t, you will risk Apple rejecting your […]

Apps for Digital Publishing: There are only 5 rules (Part 1)

The app business can be as cut-throat as any other. When Brandwidth launched our first Guinness World Records app in April 2010, we were accused of jumping on the bandwagon as many other developers had either been creating apps for the iPhone or publicly immersed in the publishing world for years.